Lennart Nacke
Professor of Human-Computer Interaction (AI and Games) · University Research Chair · Stratford School of Interaction Design and Business, University of Waterloo
Director, HCI Games Group
Stratford School of Interaction Design and Business
University of Waterloo
Dr. Lennart Nacke is a full professor at the University of Waterloo’s Stratford School of Interaction Design and Business, where he leads the HCI Games Group. For about 20 years he has studied how people interact with technology, focusing on games, user experience, and gamification. His research asks what makes digital experiences engaging, how they shape behaviour, and how to tell whether a design helps the people who use it.
His current work covers responsible AI, deceptive design, and games that encourage physical activity. He studies the opportunities these technologies create and the problems they cause, especially when engagement comes at the cost of people’s autonomy.
He also teaches research methods and academic writing. Students and researchers learn from him how to turn an interesting idea into a clear question, a well-designed study, and a paper that makes a useful contribution. He writes about academic writing in his newsletter, The Write Insight.
news
| Nov 02, 2026 | November 2 to 5: I’ll be at CHI PLAY 2026 in York, reconnecting with the games and HCI research community. |
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| Oct 21, 2026 | Vugar Ibrahimov and I host Cortex Compute, a podcast on AI developments and what they mean for professional work. Recent episode |
| Aug 24, 2026 | I relaunched my How to Write Research Papers podcast with Phoebe Toups Dugas, talking CHI publishing and peer review. Episode |
| Jun 13, 2026 | Our paper Rushed by Discomfort, Trapped by Immersion, on privacy-deceptive design in VR, received a Best Paper Award at ACM DIS 2026. Award |
| Jun 12, 2026 | Our paper Conceptualizing How to Design for AI Literacy through Game Artifacts received an Honourable Mention at ACM DIS 2026. Award |
latest posts
| Aug 25, 2026 | How to become an irreplaceable researcher in 2026 |
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| Aug 11, 2026 | How to build an AI Workflow You'll Actually Use |
| Jul 25, 2026 | How Anthropic Turned AI Safety Into a Competitive Advantage |
selected publications
- Rushed by Discomfort, Trapped by Immersion: Users’ Experiences and Responses to Privacy Deceptive Design in Commercial VR ApplicationsIn Proceedings of the 2026 ACM Designing Interactive Systems Conference, 2026
- Communication sequences indicate team cohesion: A mixed-methods study of Ad Hoc league of legends teamsProceedings of the ACM on Human-Computer Interaction, 2022
- Development and Validation of the Player Experience Inventory: A Scale to Measure Player Experiences at the Level of Functional and Psychosocial ConsequencesInternational Journal of Human-Computer Studies, 2020