In today’s issue, we’ll learn how you can create data-driven personas to enhance the UX design of your game. We discuss one of my...
In today’s issue, we’ll learn how to make games more memorable by dramatizing players' exposure to moment-to-moment gameplay. We will...
In today’s issue, we’ll learn how to use beacons as a visual guide in our game to help players navigate a complex 3D game world. I...
In today's issue of The Acagamic Tip Tuesday, we learn that the cognitive processing capabilities of our users are limited to...
In today's issue of The Acagamic Tip Tuesday, we learn that non-player characters (NPCs) can guide player behaviour by telling...
In today's issue of The Acagamic Tip Tuesday, we learn that UI animation can trigger player behaviour through the chameleon effect....