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How to Use Signifiers To Indicate The Affordance of Game Objects (Acagamic Tip Tuesday #8) the acagamic tip tuesday Apr 05, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my...

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How to Avoid Too Much Cognitive Load For Players (Acagamic Tip Tuesday #7) the acagamic tip tuesday Mar 29, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a curated tip from the world of UX Research & Design for games. At...

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How to Provide Consistent and Clear Feedback (Acagamic Tip Tuesday #6) the acagamic tip tuesday Mar 22, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my...

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Follow Genre Conventions in Video Games (Acagamic Tip Tuesday #5) the acagamic tip tuesday Mar 15, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my...

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Show Juicy Feedback to Indicate Player Damage in Video Games (Acagamic Tip Tuesday #4) the acagamic tip tuesday Mar 08, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my...

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How to Use Observation in Games User Research (Acagamic Tip Tuesday #3) the acagamic tip tuesday Mar 01, 2022

Hey there ‍,

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for...

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