Design, research, and write better.

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Design, research, and write better.

Get free strategic UX design and research and monthly writing tips.

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How to properly create your own playability heuristics [TATT #36] the acagamic tip tuesday Oct 25, 2022

In today's issue 36 of The Acagamic Tip Tuesday, I will show you how to create your own playability heuristics or tune an existing set for your...

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How to design for five player traits [TATT #35] the acagamic tip tuesday Oct 18, 2022

In today's issue 35 of The Acagamic Tip Tuesday, I will show you how to design your game for five different player traits.

Designing for player...

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How to do a playtest on a small budget [TATT #34] the acagamic tip tuesday Oct 11, 2022

In today's issue 34 of The Acagamic Tip Tuesday, I will show you how to conduct playtests when you only have a small budget available. It will take...

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How to conduct a heuristic evaluation of a game [TATT #33] the acagamic tip tuesday Oct 04, 2022

In today's issue 33 of The Acagamic Tip Tuesday, I will walk you through how to conduct a heuristic evaluation of games.

Heuristic evaluation is...

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How to structure a Game UX interview [TATT #32] the acagamic tip tuesday Sep 27, 2022

In today's issue 32 of The Acagamic Tip Tuesday, I will walk you through how to conduct an interview as part of a practical qualitative playtesting...

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Why most game design is a remix [TATT #31] the acagamic tip tuesday Sep 20, 2022

In today's issue 31 of The Acagamic Tip Tuesday, we will talk about why great inspiration is often reinterpretation. When watching the Elvis movie,...

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