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Design, research, and write better.

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How to represent user progress visually in games [TATT #30] the acagamic tip tuesday Sep 13, 2022

In today's issue, I'll show you how to design engagement in video games so you can create a more engaging UX for your game under development.

In...

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How to design engaging game UX in five different ways (TATT#29) the acagamic tip tuesday Sep 06, 2022

In today's issue, I'll show you how to design engagement in video games so you can create a more engaging UX for your game under development.

The...

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How to make sure players finish the first hour of your game (TATT#28) the acagamic tip tuesday Aug 30, 2022

In today's issue, I will break down how to design the first-time user experience arc of gameplay.

Creating a smooth onboarding experience for your...

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3 core game design ideas to use in game UX design (TATT#27) the acagamic tip tuesday Aug 16, 2022

In today's issue, I will break down three aspects of game design for you that will help you create an engaging player experience.

3 core game UX...
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How to distinguish at-game from in-game frustration (TATT#26) the acagamic tip tuesday Aug 09, 2022

In today's issue, I will show you how to distinguish at-game from in-game frustration when identifying player pain points in a video game.

At-game...
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How to Design Pillars for your Core Game UX (Acagamic Tip Tuesday #25) the acagamic tip tuesday Aug 02, 2022

In today's newsletter, I'll explain to you how to build a game around design pillars. Game design pillars keep the gameplay vision coherent and the...

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