Design, research, and write better.

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Design, research, and write better.

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How to conduct a game UX competitor analysis [TATT #40] the acagamic tip tuesday Nov 21, 2022

In today's issue 40 of The Acagamic Tip Tuesday, I will show you how to conduct a game UX competitor analysis to make strategic decisions about...

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How to design game feedback loops [TATT #39] the acagamic tip tuesday Nov 15, 2022

In today's issue 39 of The Acagamic Tip Tuesday, I will show you how to design feedback loops in games to create more engaging gameplay...

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What are non-diegetic and diegetic UIs? [TATT #38] the acagamic tip tuesday Nov 08, 2022

In today's issue 38 of The Acagamic Tip Tuesday, I will show you the difference between diegetic and non-diegetic UI in video games and...

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Why Flow in Video Games is Important for Game UX [TATT #37] the acagamic tip tuesday Nov 01, 2022

In today's issue 37 of The Acagamic Tip Tuesday, I will show you what Flow in games is and why it is important for game UX. The benefits of...

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How to properly create your own playability heuristics [TATT #36] the acagamic tip tuesday Oct 25, 2022

In today's issue 36 of The Acagamic Tip Tuesday, I will show you how to create your own playability heuristics or tune an existing set for your...

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How to design for five player traits [TATT #35] the acagamic tip tuesday Oct 18, 2022

In today's issue 35 of The Acagamic Tip Tuesday, I will show you how to design your game for five different player traits.

Designing for player...

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