Design, research, and write better.

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Design, research, and write better.

Get free strategic UX design and research and monthly writing tips.

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How to Check Your Game UI for Good Contrast [TATT #42] the acagamic tip tuesday Dec 06, 2022

In today's issue 42 of The Acagamic Tip Tuesday,  I will show you how to make your game UI more accessible and easier to read with colour...

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How to Execute the Rapid Iterative Test and Evaluation Method (RITE) [TATT #41] the acagamic tip tuesday Nov 29, 2022

In today's issue 41 of The Acagamic Tip Tuesday, I will show you how to conduct rapid iterative testing and evaluation (RITE)—a method...

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How to conduct a game UX competitor analysis [TATT #40] the acagamic tip tuesday Nov 21, 2022

In today's issue 40 of The Acagamic Tip Tuesday, I will show you how to conduct a game UX competitor analysis to make strategic decisions about...

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How to design game feedback loops [TATT #39] the acagamic tip tuesday Nov 15, 2022

In today's issue 39 of The Acagamic Tip Tuesday, I will show you how to design feedback loops in games to create more engaging gameplay...

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How to write a good revision for CHI (and rebut some reviewer requests) the writing newsletter Nov 10, 2022

1. Read the paper reviews, then sleep on them

After receiving your reviews from the CHI conference, be sure to read the paper reviews first. This...

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What are non-diegetic and diegetic UIs? [TATT #38] the acagamic tip tuesday Nov 08, 2022

In today's issue 38 of The Acagamic Tip Tuesday, I will show you the difference between diegetic and non-diegetic UI in video games and...

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