Design, research, and write better.

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Design, research, and write better.

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3 core game design ideas to use in game UX design (TATT#27) the acagamic tip tuesday Aug 16, 2022

In today's issue, I will break down three aspects of game design for you that will help you create an engaging player experience.

3 core game UX...
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How to distinguish at-game from in-game frustration (TATT#26) the acagamic tip tuesday Aug 09, 2022

In today's issue, I will show you how to distinguish at-game from in-game frustration when identifying player pain points in a video game.

At-game...
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How to Design Pillars for your Core Game UX (Acagamic Tip Tuesday #25) the acagamic tip tuesday Aug 02, 2022

In today's newsletter, I'll explain to you how to build a game around design pillars. Game design pillars keep the gameplay vision coherent and the...

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How to create data-driven personas in UX design (Acagamic Tip Tuesday #24) the acagamic tip tuesday Jul 26, 2022

In today’s issue, we’ll learn how you can create data-driven personas to enhance the UX design of your game. We discuss one of my...

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How to create a more dramatic exposition in your video game (Acagamic Tip Tuesday #23) the acagamic tip tuesday Jul 19, 2022

In today’s issue, we’ll learn how to make games more memorable by dramatizing players' exposure to moment-to-moment gameplay. We will...

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How to Use Beacons as a Visual Guide (Acagamic Tip Tuesday #22) the acagamic tip tuesday Jul 12, 2022

In today’s issue, we’ll learn how to use beacons as a visual guide in our game to help players navigate a complex 3D game world. I...

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