Design, research, and write better.

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Design, research, and write better.

Get free strategic UX design and research and monthly writing tips.

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How to Design Pillars for your Core Game UX (Acagamic Tip Tuesday #25) the acagamic tip tuesday Aug 02, 2022

In today's newsletter, I'll explain to you how to build a game around design pillars. Game design pillars keep the gameplay vision coherent and the...

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How to create data-driven personas in UX design (Acagamic Tip Tuesday #24) the acagamic tip tuesday Jul 26, 2022

In today’s issue, we’ll learn how you can create data-driven personas to enhance the UX design of your game. We discuss one of my...

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How to create a more dramatic exposition in your video game (Acagamic Tip Tuesday #23) the acagamic tip tuesday Jul 19, 2022

In today’s issue, we’ll learn how to make games more memorable by dramatizing players' exposure to moment-to-moment gameplay. We will...

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How to Use Beacons as a Visual Guide (Acagamic Tip Tuesday #22) the acagamic tip tuesday Jul 12, 2022

In today’s issue, we’ll learn how to use beacons as a visual guide in our game to help players navigate a complex 3D game world. I...

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Master Introduction and Paragraph Strategies Now (Writing Newsletter #3) the writing newsletter Jul 07, 2022

Happy July. Thank you again for subscribing to my The Writing Newsletter. I hope you are enjoying the Summer (or Winter in the Southern...

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How to Avoid Menu Clutter (Acagamic Tip Tuesday #21) the acagamic tip tuesday Jul 05, 2022

In today's issue of The Acagamic Tip Tuesday, we learn that the cognitive processing capabilities of our users are limited to...

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