When it comes to UX design in games, inventory systems are often an overlooked aspect that can make or break the player experience. A game's...
Some video games don't keep people interested after the first hour or so of gameplay. The problem is that there aren't enough memorable and...
If you've ever observed a family member playing a game and wondered why they did something in that game, you are in the shoes of a video game...
And a happy Academic Valentine's Day to you today. Here is my contribution to your academic Valentine for today:
Papers not read? Rejections...
Many people who read this newsletter know UX research is crucial to making games and helps ensure players have a smooth and fun time. But even...
In today's issue, I will explain to you how to to create in-person playtests with clear research questions, turn them into tasks, and put them...