Towards a Framework of Player Experience Research

by Lennart E Nacke, Anders Drachen
Abstract:
Player Experience (PX), user experience in the specific context of digital games, is currently a nebulous term with no commonly accepted definition or coherent backing theory. In this paper, a brief overview of the current stateof-the-art of PX knowledge is presented, with a specific emphasis on comparing PX research with the massive amount of knowledge currently being generated about user experience in other areas of HCI, notably productivity applications. Furthermore, to outline the current gaps in the knowledge of PX and integrate current research into a unified theoretical framework, creating a shared point of reference for the decidedly multi-disciplinary PX research.
Reference:
Towards a Framework of Player Experience Research (Lennart E Nacke, Anders Drachen), In , 2011.
Bibtex Entry:
@inproceedings{nacke2011towards,
abstract = {Player Experience (PX), user experience in the specific context of digital games, is currently a nebulous term with no commonly accepted definition or coherent backing theory. In this paper, a brief overview of the current stateof-the-art of PX knowledge is presented, with a specific emphasis on comparing PX research with the massive amount of knowledge currently being generated about user experience in other areas of HCI, notably productivity applications. Furthermore, to outline the current gaps in the knowledge of PX and integrate current research into a unified theoretical framework, creating a shared point of reference for the decidedly multi-disciplinary PX research.},
address = {Bordeaux, France},
author = {Nacke, Lennart E and Drachen, Anders},
journal = {Proceedings of the International Workshop on Evaluating Player Experience in Games at FDG 2011},
title = {{Towards a Framework of Player Experience Research}},
url = {http://hci.usask.ca/uploads/230-NackeDrachenPXFramework.pdf},
year = {2011}
}

Standard