Directions in Physiological Game Evaluation and Interaction

by Lennart E Nacke
Abstract:
Physiological sensors are becoming cheaper and more available to game players. This has led to their increased usage in game research and the game industry, where applications range from biofeedback games to design evaluation tools supporting game user researchers in creating more engaging gameplay experiences. This paper gives a brief overview of these current directions of game industry and research threads.
Reference:
Directions in Physiological Game Evaluation and Interaction (Lennart E Nacke), In Proceedings of the CHI 2011 BBI Workshop, 2011.
Bibtex Entry:
@inproceedings{nacke2011directions,
abstract = {Physiological sensors are becoming cheaper and more available to game players. This has led to their increased usage in game research and the game industry, where applications range from biofeedback games to design evaluation tools supporting game user researchers in creating more engaging gameplay experiences. This paper gives a brief overview of these current directions of game industry and research threads.},
address = {Vancouver, BC, Canada},
author = {Nacke, Lennart E},
booktitle = {Proceedings of the CHI 2011 BBI Workshop},
title = {{Directions in Physiological Game Evaluation and Interaction}},
url = {http://physiologicalcomputing.net/bbichi2011/Directions in Physiological Game Evaluation and Interaction.pdf http://vimeo.com/24918221},
year = {2011}
}

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