Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study

by Lennart E Nacke, Jonas Schild, Joerg Niesenhaus
Abstract:
This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and game usability. Interactions within the three aspects were identified. The results suggest that gameplay experience dimensions flow and immersion are similarly motivating in different game genres, which however might not be equally enjoyable. On the one hand, usability ratings may be positively influenced when a game provides immersion and flow or on the other hand, flow and immersion may be negatively influenced by poor usability ratings. These results emphasize the need for an approach to classify games based on correlation patterns involving game experience, quality, and usability.
Reference:
Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study (Lennart E Nacke, Jonas Schild, Joerg Niesenhaus), In , 2010.
Bibtex Entry:
@inproceedings{nacke2010gameplay,
abstract = {This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and game usability. Interactions within the three aspects were identified. The results suggest that gameplay experience dimensions flow and immersion are similarly motivating in different game genres, which however might not be equally enjoyable. On the one hand, usability ratings may be positively influenced when a game provides immersion and flow or on the other hand, flow and immersion may be negatively influenced by poor usability ratings. These results emphasize the need for an approach to classify games based on correlation patterns involving game experience, quality, and usability.},
address = {Leuven, Belgium},
author = {Nacke, Lennart E and Schild, Jonas and Niesenhaus, Joerg},
journal = {Proceedings of the Playability and Player Experience Workshop at Fun and Games 2010},
pages = {31--45},
title = {{Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study}},
url = {http://hci.usask.ca/uploads/199-Playability-submission.pdf},
year = {2010}
}

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