Methods for Evaluating Gameplay Experience in a Serious Gaming Context

by Lennart E Nacke, Anders Drachen, Stefan Göbel
Reference:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context (Lennart E Nacke, Anders Drachen, Stefan Göbel), In International Journal of Computer Science in Sport, volume 9, 2010.
Bibtex Entry:
@article{Nacke2010a,
annote = {This paper presents an approach to formalize gameplay experience evaluation methods applied during the process of player-game interaction and a roadmap for applying these mechanisms in the context of serious games. Based on related work of user experience and player experience models, we propose a three-layer framework of gameplay experience. We also discuss potential use of this framework within the field of game-based learning and serious gaming for sports and health.},
author = {Nacke, Lennart E and Drachen, Anders and G"{o}bel, Stefan},
journal = {International Journal of Computer Science in Sport},
keywords = {Affect,Gameplay,Psychophysiology,Serious Gaming,User Experience,experience,gameplay,games,model,theory,ux,ux model},
mendeley-tags = {Affect,Gameplay,Psychophysiology,Serious Gaming,User Experience,theory},
number = {2},
title = {{Methods for Evaluating Gameplay Experience in a Serious Gaming Context}},
url = {http://hci.usask.ca/uploads/174-Methods-for-Evaluating-Gameplay-Experience-in-a-Serious-Gaming-Context.pdf},
volume = {9},
year = {2010}
}

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