The Fun of Gaming: Measuring the Human Experience of Game Enjoyment

by Lennart E Nacke
Abstract:
This talk outlines basic facts of the EU-funded FUGA project investigating the fun of gaming. The main objective of FUGA is to create novel methods and improve existing measures in order to examine how the different dimensions of computer gameplay experience ca be assessed comprehensively with high temporal resolution. Thus, the measurement methods are presented the methodology is discussed. An in-depth overview of work package 4 is given, which comprises the development of game mods for Half-Life 2. The talk closes with expected benefits of the project.
Reference:
The Fun of Gaming: Measuring the Human Experience of Game Enjoyment (Lennart E Nacke), Aruba Studios, 2007.
Bibtex Entry:
@misc{nacke2007fun,
abstract = {This talk outlines basic facts of the EU-funded FUGA project investigating the fun of gaming. The main objective of FUGA is to create novel methods and improve existing measures in order to examine how the different dimensions of computer gameplay experience ca be assessed comprehensively with high temporal resolution. Thus, the measurement methods are presented the methodology is discussed. An in-depth overview of work package 4 is given, which comprises the development of game mods for Half-Life 2. The talk closes with expected benefits of the project.},
address = {Berlin, Germany},
author = {Nacke, Lennart E},
journal = {Proceedings of Quo Vadis 2007},
publisher = {Aruba Studios},
title = {{The Fun of Gaming: Measuring the Human Experience of Game Enjoyment}},
url = {http://www.bth.se/fou/forskinfo.nsf/all/3d3b36d452eccc9dc12575c8003e6ee5?OpenDocument},
year = {2007}
}

Standard