Analysing Social Metrics in an Online Game Site

by Gregor McEwan, Carl Gutwin, Regan L Mandryk, Lennart E Nacke
Abstract:
Understanding real-time coordination behaviour around multiplayer games is important as it allows designers to make informed decisions about supporting player communities. However, studying existing sites is difficult because of the amounts and range of data involved. In this paper, we argue for using social accounting metrics to investigate large game sites.
Reference:
Analysing Social Metrics in an Online Game Site (Gregor McEwan, Carl Gutwin, Regan L Mandryk, Lennart E Nacke), 2012.
Bibtex Entry:
@misc{mcewan2012analysing,
abstract = {Understanding real-time coordination behaviour around multiplayer games is important as it allows designers to make informed decisions about supporting player communities. However, studying existing sites is difficult because of the amounts and range of data involved. In this paper, we argue for using social accounting metrics to investigate large game sites.},
address = {Montr'{e}al, QC, Canada},
author = {McEwan, Gregor and Gutwin, Carl and Mandryk, Regan L and Nacke, Lennart E},
journal = {Proceedings of GRAND 2012},
title = {{Analysing Social Metrics in an Online Game Site}},
url = {http://hciweb.usask.ca/uploads/284-GRAND-118-camera.pdf},
year = {2012}
}

Standard