Assessing User Preference of Video Game Controller Button Settings

by William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E Nacke
Abstract:
Only very few studies exist linking preference in controller usage to physiological effects and user experience (UX). While many games already feature different controller layouts, there is a lack of research on whether giving control to participants over their button choices affects their UX in the game. In our study, participants were given two predetermined button configurations for playing FIFA 12. Their preferences were assessed through electroencephalography (EEG) and a Game Experience Questionnaire (GEQ). Our results show no significant difference in EEG intensity between participants using their preferred or non-preferred button settings. Preference also appears to have no significant effect on subjective feelings assessed by the GEQ. We have identified three distinct factors that may have potentially compromised this study. These findings could help to structure future research in this area.
Reference:
Assessing User Preference of Video Game Controller Button Settings (William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E Nacke), In Proceedings of CHI EA 2013, ACM, 2013.
Bibtex Entry:
@inproceedings{ellick2013assessing,
abstract = {Only very few studies exist linking preference in controller usage to physiological effects and user experience (UX). While many games already feature different controller layouts, there is a lack of research on whether giving control to participants over their button choices affects their UX in the game. In our study, participants were given two predetermined button configurations for playing FIFA 12. Their preferences were assessed through electroencephalography (EEG) and a Game Experience Questionnaire (GEQ). Our results show no significant difference in EEG intensity between participants using their preferred or non-preferred button settings. Preference also appears to have no significant effect on subjective feelings assessed by the GEQ. We have identified three distinct factors that may have potentially compromised this study. These findings could help to structure future research in this area.},
address = {Paris, France},
author = {Ellick, William and Mirza-Babaei, Pejman and Wood, Sharon and Smith, Duncan and Nacke, Lennart E},
booktitle = {Proceedings of CHI EA 2013},
doi = {10.1145/2468356.2468554},
organization = {ACM},
pages = {1107--1112},
publisher = {ACM},
title = {{Assessing User Preference of Video Game Controller Button Settings}},
url = {http://dx.doi.org/10.1145/2468356.2468554},
year = {2013}
}

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