Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

by The Acagamic

So, neu­rotech­nol­ogy for games is def­i­nitely on the rise. Usability and inter­ac­tion research in games and player expe­ri­ence as well, judg­ing from the pos­i­tive recep­tion of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are help­ful to you. If you have any ques­tions con­cern­ing biofeed­back gam­ing, game usabil­ity research or inter­ac­tion tech­niques, please do not hes­i­tate to write an email!

Readers Who Liked This Post Also Read