GDC 2007 Day One Roundup

by The Acagamic

Sunday, March 4

GDC 2007 Entrance to Moscone Center

After a hor­ri­bly long flight through Sweden, Denmark and Germany, we finally reached San Francisco Sunday night after spend­ing more than a day in total for all trav­el­ing. While all the flights went very smooth in terms of con­nec­tions, it still was a canned feel­ing espe­cially on the flight to the US, were you really wish you could afford some­thing more than Economy if you have to be on a plane for more than 11 hours.

Runway to GDC Room 3007

It felt really good to get off the plane and take the cab to the hotel, which also seems pretty nice (thanks to Kari’s choice). All Scandinavian peo­ple are stay­ing in the same hotel so that also gives it a home atmos­phere. We fetched some food that night and I already felt very good finally liv­ing in a big city again (even if it is just for a week). Noticed a lot of home­less peo­ple on the street. Craig being a per­fect role model, of course, gave them some change. Turns our most of them are really friendly to talk to.


Breakfast in the Stockholm Skies

Monday, March 5

Deprived of sleep and super excited I got ready for my first day of GDC, hav­ing con­sid­er­ably higher expec­ta­tions of this event than any other aca­d­e­mic that I know. First thing in the hotel lobby Craig intro­duced me to Olivier Lejade, who was very nice Frenchman that had formed a com­pany called Mekensleep and just showed me a game on the Nintendo DS, where you con­trol a lit­tle guy to push a bub­ble through a labyrinth. Impressing game design. Glad he invited us to take a taxi with him to Moscone Center. Really hope he found a pub­lisher. I felt refreshed meet­ing a dri­ven and bright per­son like him to start GDC.

What did I expect from GDC?

After get­ting our reg­is­tra­tion bags and badge hold­ers, we went up to level 3 in Moscone West, where Breakfast was served. American Bagels and Muffins were the delights together with some tea and cof­fee. Funny thing about cof­fee was that I already spot­ted the Americans at the Entrance (they came in clus­ters) by car­ry­ing their Starbucks cups like Lady Liberty her torch. While I am big fan of that shop, too, I totally for­got how much it is part of the American lifestyle. But back to Breakfast, where I had an awe­some choice of assorted tea and (my first time encounter with) Strawberry fla­vored Philadelphia. Yummy thing on bagels that is.

IGDA Curriculum Workshop Sessions

First, Doug Church of EA gave a nice lit­tle prep talk on how indus­try and acad­e­mia should col­lab­o­rate bet­ter. Did not get me too excited about every­thing, but gave good insight into American game indus­try think­ing. I still get a bit tired, when those talks turn into preach­ing rather than com­mu­ni­ca­tion. But my over­all impres­sion of his talk was quite good.

Next thing up was a lit­tle design work­shop ses­sion with Nick Fortugno of game­Lab. Somehow, I got the feel­ing that the game­Lab peo­ple — albeit being very bright — get a lit­tle too excited in front of a crowd. The game we played with paper clips and cards was fun to redesign though.

Then I decided to have lunch not as a work­ing thing, but more like a net­work­ing thing, where I talked to Shauna, who is cur­rently estab­lish­ing con­tacts with aca­d­e­mics for her small com­pany that works with GPS sys­tems. Also had some dis­cus­sions with other teach­ers in game devel­op­ment. I under­stood that quite a larger num­ber of American game schools are direct-to-job train­ing facil­i­ties and really not much of them are focused towards research in games. And, really, most of the researchers I met came from Europe (or at least had a European back­ground). At least, they all cook with water. No major sur­prises there.

Next thing up was the work­shop like ses­sion on teach­ing meth­ods. Nice to see Tracy Fullerton in per­son, after read­ing her Game Design Workshop book. Still you get the feel­ing that those few American researchers are kind of an in-group, where they silently agree on cer­tain approaches to things. This led me to my first con­clu­sion of GDC: Like on an aca­d­e­mic con­fer­ence it is nice to go there and actu­ally meet those peo­ple that you oth­er­wise only read papers from. It is also a good real­ity check on how their ideas are cur­rently going and what their real focuses are.

In the work­shop I joined a team on build­ing inter­dis­ci­pli­nary stu­dent teams, where we col­lected some case stud­ies from all the par­tic­i­pat­ing researchers. I am not really a big fan of “you have to do it like this and then it will work” punch-in-your-face rules. Good thing we could set­tle on a few points that were rather good sug­ges­tions than straight rules. What annoyed me a lit­tle bit about many of the par­tic­i­pants of the work­shop was that some of them were really turn­ing this thing into a pop­u­lar­ity con­test. (Nothing more annoy­ing than a 10 minute com­mer­cial about one­self and not stick­ing to the assigned topic.) However, we did not get to present our stuff because some peo­ple just took way too much time to (not) make their point (but rather adver­tise themselves).

The SIG overview that ended the thing got a nice intro­duc­tion from Susan Gold, who also seems like a very nice and calm woman, who can orga­nize things well. Unfortunately, the whole thing slowly turned into some sort of tech guide for wiki edit­ing, where I really felt mis­placed and had to leave to chat with Craig. We shared the opin­ion that if peo­ple would like to con­tribute to the SIG, they would prob­a­bly do it, no mat­ter what and the wiki is not the tech­ni­cal bar­rier that keeps them away, but maybe rather the com­pli­cated recog­ni­tion and reward sys­tem of the SIG. (I kept won­der­ing a bit on how that “board” that sat in front of us came to be. I mean they sure worked a lot together vol­un­tar­ily, but how come most of those are Americans? And are all of them paid by CMP like Beth?) Sure, lots of ques­tions there.

The stress­ful day ended with a nice recep­tion at the top level and we chat­ted a bit with other researchers, which turned out to be a really fun talk.

Readers Who Liked This Post Also Read