usable game science

The Acagamic

Tag: xna

GameCareerGuide publishes theses from my students

Two stu­dents I super­vised last year have fin­ished their the­ses this year. We decided to hand their work in for pub­lish­ing in the GameCareerGuide this month and they did pub­lish both works. Both the­ses were con­ducted as part of the EU-financed research project FUGA and both achieved out­stand­ing grades at their respec­tive defenses. The pub­li­ca­tions are: A [...]

Series on XNA Game Engine Development

Over at the “Running on Empty” blog, there is cur­rently a nice series on game engine devel­op­ment with XNA in the mak­ing. It looks nice to actu­ally watch some­one doing such a major task and blog­ging about it. Also, for all stu­dents inter­ested in pro­gram­ming their own, this is a good place to watch. So far, there have been [...]