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21 – Game User Research: Making Games Better
Today, we have more of a slide collection. But the main featured presentation is the one from Graham McAllister, who is a researcher in video game usability at the University of Sussex in the UK and also runs the company Vertical Slice that specializes in User Experience (UX; human perspective, not quality assurance) testing for [...]
16 – The Experience is The Product
Technology » Features » Experience. Experience is the product is a three-year old slidecast from Peter Merholz of Adaptive Path. In his slides, he explains the concept of product design in light of user experience and what design features successful products have. Data » Logic » User Interface was an early design approach for software, [...]
6 – Pleasurability, User Experience and Emotional Design
Today, I am blogging this web seminar presentation from Frank Spillers, a usability design expert and user experience consultant who runs Experience Dynamics. The slidecast is a very interesting primer about emotional design and what he calls pleasurability of a product. For us as player researchers and game designers, this topic is especially interesting, because [...]
4 – Player Engagement, In-Game Advertising, Neuromarketing and User Experience
Today, our advent calendar leads us to a highly interesting presentation from the innovative company otoinsights (a One to One Interactive company), who has Jeffrey and Shaowen Bardzell as academic advisers. In-game advertising is already a highly interesting subject by itself that will generate more interest in the coming years, but also thrilling is the [...]
