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21 – Game User Research: Making Games Better

Today, we have more of a slide collection. But the main featured presentation is the one from Graham McAllister, who is a researcher in video game usability at the University of Sussex in the UK and also runs the company Vertical Slice that specializes in User Experience (UX; human perspective, not quality assurance) testing for [...]

Three Cool Things You Wish You Knew Before About Bibliometrics

Biblio… WTF? Yeah, you think, here is the science guy with his words again, but actually bibliometrics is a a good set of methods to understand and study research in your field of interest. Usually, all it requires is a publication search engine, like Scirus, ISI Web of Science (you need an institutional login), Google [...]

Top Ten Eye Tracking Blogs

Background Information When going on the prowl for a new article, the young academic researcher, who is not too familiar with all the big names, research venues and journals typically starts their research looking the desired topic up in books, wikipedia (or other dictionaries) and most recently also in blogs (which happen to be increasingly [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]