CoD-MW3-Transmission
INFR 1330 (2014) Basic Introduction to Game Design

Game System Dynamics

Cite this article as: Lennart Nacke. (October 1, 2014). Game System Dynamics. The Acagamic. Retrieved December 10, 2018, from http://www.acagamic.com/courses/infr1330-2014/game-system-dynamics/.

Welcome to the fourth week of class in the course: Basic Introduction to Game Design. Thanks for coming over from GameCareerGuide if you read my guest post there. Make sure to read the syllabus and course information before you continue. Today, we are going to discuss system dynamics in games. This text follows closely from our textbooks (Game Design Workshop, Chapter 5, Challenges for Game Designers, Chapter 2, and Salen and Zimmerman Rules of Play chapters 13,14,16,17,18). In previous lectures, we have discussed the utility of rules. As game designers, we use rules to determine the actions players can take and the outcome of those actions. In digital games, the game logic often provides parts of the rules of your game. The audiovisual manifestation of your game (even the story of your game) is however not considered a component of the formal elements of games. When audiovisual elements influence the formal structure of your game, this should be considered as a factor of your game rules. Salen and Zimmerman distinguish between constituative rules and operational rules as well as implicit rules.

  • Constituative rules are all about a game’s internal events. They are the main logic behind your game. In a digital game, these are contained directly in the code of your game.
  • Operational rules are all the rules needed to run the game (not just the constituative or internal events) including all external events related to your game, such as input and output of the game, the way that you express choice in your game and how outcomes are defined for players.
  • Implicit rules are the unstated assumptions of a game (often similar to a player’s honour code, but also relating to the nature of the computing platform that your game runs on). Implicit rules often relate to the contextual situation of a game that we are taking for granted. However, this contextual situation can be played with, to experiment with innovations in game design.

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Game Design
INFR 1330 (2014) Basic Introduction to Game Design

What’s the role of game designers?

Cite this article as: Lennart Nacke. (September 6, 2014). What’s the role of game designers?. The Acagamic. Retrieved December 10, 2018, from http://www.acagamic.com/courses/infr1330-2014/whats-the-role-of-game-designers/.

Welcome to the first week of class in the course: Basic Introduction to Game Design. Make sure to read the syllabus and course information before you continue. Today, we are going to discuss the role of a game designer when completing a game and find out a little more about what game design actually is. This text follows closely from our textbooks (Game Design Workshop, Chapter 1 and Challenges for Game Designers, Chapter 1). Before we get started right away, let me point you to a series of helpful videos called Extra Credits as well. They tackle many interesting game development issues in their videos that are educational and often fun to watch as well. The one below discusses what you need to become a game designer. I highly recommend the videos on their channel if you want to find out more about game development. They have lots of information there and complement this course nicely.

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