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20 – Making Games Accessible for Everyone

Eelke Folmer is a prominent game researcher, concerned with game accessibility at the University of Nevada, Reno. At the Games For Health Conference 2009, he gave a talk about his areas of research and an introduction to game accessibility in general. His argument is that games as a major force of culture should not exclude [...]

17 – Creativity Techniques for Game Design and Game Idea Generation

Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German [...]

Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents

Solving arithmetic challenges is more efficient and effective with pen and paper, but brain training with video games is more exciting and may be connected to positive feelings for elderly gamers, according to a study to be published in the forthcoming issue of the journal CyberPsychology & Behavior.

Digital Game Research, User Experience and the Brain

User Experience Recently, my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective. Digital Game [...]

Top 5 Mailing Lists Every Game Researcher Should Know

Photo by chefranden (Creative Commons Attribution 2.0 Generic License) What Are Mailing Lists Good For? Why should you care about Mailing lists? Have you ever missed a conference deadline or wondered what could be interesting areas of research related to gaming? Heck, maybe you have just started studying in higher education and wondered whether all [...]

Sound and Immersion in the First-Person Shooter at Audio Mostly 2008

Our paper “Sound and Immersion in the First-Person Shooter: Objectively Measuring the Player’s Sonic Experience” got accepted at the Audio Mostly 2008 conference a while ago and thanks to Inger’s blog I discovered that their conference program is now online as well. It is the first paper in the first session! That really is kind [...]

Internationalisation Travelogue

The summer is hot – not only in terms of weather or the wonderful German soccer team, but also considering the amount of lectures I will be giving during my stay here in Germany, mostly at the IJK in Hannover. My stay was kicked off two weeks ago, when I met competent German addiction researcher [...]

Done!

Finally, after two weeks of trials (going from 10 am to 8 pm every day), I am done with my game experiments, researching the player experience. It was a challenge, using a whole lot of personality questionnaires, game experience questionnaires and all kinds of psychophysiological equipment. It was really nice to get some help from [...]