usable game science

The Acagamic

Tag: report

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neu­rotech­nol­ogy for games is def­i­nitely on the rise. Usability and inter­ac­tion research in games and player expe­ri­ence as well, judg­ing from the pos­i­tive recep­tion of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are help­ful to you. If [...]

GDC 2007 Day One Roundup

Sunday, March 4 After a hor­ri­bly long flight through Sweden, Denmark and Germany, we finally reached San Francisco Sunday night after spend­ing more than a day in total for all trav­el­ing. While all the flights went very smooth in terms of con­nec­tions, it still was a canned feel­ing espe­cially on the flight to the US, were you really wish [...]