usable game science

The Acagamic

Tag: quo vadis

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neu­rotech­nol­ogy for games is def­i­nitely on the rise. Usability and inter­ac­tion research in games and player expe­ri­ence as well, judg­ing from the pos­i­tive recep­tion of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are help­ful to you. If [...]

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After hav­ing the great chance to speak in Helsinki at our recent FUGA project meet­ing about Game Design and Player Emotions, where I talked about using psy­chophys­i­o­log­i­cal mea­sure­ments to val­i­date game design ele­ments for spe­cific player emo­tions, I had the plea­sure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game devel­op­ers con­fer­ence). While last year, I could only [...]