usable game science

The Acagamic

Tag: psychophysiology

Shoot To Thrill – Biofeedback in Games and Player Experience

I was unpre­pared when open­ing the lat­est edi­tion of favorite indus­try mag­a­zine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into sac­cadic over­load, I could feel my lacrimal glands kick­ing in lead­ing to an over­lu­bri­ca­tion of my [...]

GameCareerGuide publishes theses from my students

Two stu­dents I super­vised last year have fin­ished their the­ses this year. We decided to hand their work in for pub­lish­ing in the GameCareerGuide this month and they did pub­lish both works. Both the­ses were con­ducted as part of the EU-financed research project FUGA and both achieved out­stand­ing grades at their respec­tive defenses. The pub­li­ca­tions are: A [...]