usable game science

The Acagamic

Tag: psychophysiology

Project Natal and the Future of Gaming

Microsoft’s press con­fer­ence on this year’s E3 is just over and they have, of course, posi­tioned their box as an all­round enter­tain­ment plat­form, incor­po­rat­ing pos­si­ble com­pet­i­tive online media (like social media plat­forms Twitter and Facebook) and offline pas­sive enter­tain­ment (music from last.fm, movies from net­flix). But, the largest announce­ment was prob­a­bly the long-awaited full body [...]

Combining eye tracking and biometrics with game metrics logging

The Research Paper Based on col­lab­o­ra­tive work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently pub­lished a paper on the inte­gra­tion of game met­rics log­ging with bio­met­ric mea­sures (as well as eye track­ing). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is avail­able in the [...]