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Project Natal and the Future of Gaming

Microsoft’s press conference on this year’s E3 is just over and they have, of course, positioned their box as an allround entertainment platform, incorporating possible competitive online media (like social media platforms Twitter and Facebook) and offline passive entertainment (music from last.fm, movies from netflix). But, the largest announcement was probably the long-awaited full body [...]

Combining eye tracking and biometrics with game metrics logging

The Research Paper Based on collaborative work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently published a paper on the integration of game metrics logging with biometric measures (as well as eye tracking). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is available in [...]

Shoot To Thrill – Biofeedback in Games and Player Experience

I was unprepared when opening the latest edition of favorite industry magazine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into saccadic overload, I could feel my lacrimal glands kicking in leading to an overlubrication [...]

GameCareerGuide publishes theses from my students

Two students I supervised last year have finished their theses this year. We decided to hand their work in for publishing in the GameCareerGuide this month and they did publish both works. Both theses were conducted as part of the EU-financed research project FUGA and both achieved outstanding grades at their respective defenses. The publications [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]

Real-time integration of eye tracking and EEG

It is becoming more popular to integrate eye trackers directly with EEG acquisition hardware (and software). As the company Advanced Neuro Technology reports, they have now created a real-time system integration of their ASA-LAB with Tobii eye trackers. Now, this sounds really excellent as the two systems now also share event information (for example trigger [...]

Psychophysiology of James Bond in Wired

I was very happy to see a Wired article about our fellow FUGA partners from CKIR and their (by now already 3 years old) research on the digital game James Bond, which was played by 36 Finnish students for their research experiment. The article itself was called “The psychophysiology of James Bond: Phasic emotional responses [...]