usable game science

The Acagamic

Tag: player

10 - An Introduction to User-Centered Design Techniques (for Games)

Suze Ingram, a User Experience con­sul­tant from Australia, has suc­cinct and inter­est­ing pre­sen­ta­tion slides about User-Centered Design (UCD) Techniques. UCD focuses on the needs (dare I say also the moti­va­tions and emo­tions) of peo­ple who use appli­ca­tions and prod­ucts. This usu­ally informs the vision and direc­tion of the design and devel­op­ment of a prod­uct. The tech­niques she talks [...]

8 - GamerDNA: Trends in Online Gaming, Blurring Lines Between Casual and Hardcore

For December 8, I have selected a pre­sen­ta­tion from Jon Radoff, who runs GamerDNA, a social media com­pany work­ing with track­ing player behav­ior. This means they run a ser­vice or com­mu­nity that allows gamers to con­nect and com­pare all their gam­ing good­ness (player sta­tis­tics) in one place. This enables GamerDNA to have fas­ci­nat­ing insights into the trends of online [...]