usable game science

The Acagamic

Tag: playability

21 - Game User Research: Making Games Better

Today, we have more of a slide col­lec­tion. But the main fea­tured pre­sen­ta­tion is the one from Graham McAllister, who is a researcher in video game usabil­ity at the University of Sussex in the UK and also runs the com­pany Vertical Slice that spe­cial­izes in User Experience (UX; human per­spec­tive, not qual­ity assur­ance) test­ing for games. Most [...]

9 - Four Keys To Fun: Designing Viral Distribution

Here is a deck of slides that you should not miss when talk­ing about player emo­tions and fun. Nicole Lazzaro’s four fun keys should not be miss­ing in any good game design col­lec­tion for that mat­ter. She runs a com­pany called XEODesign, which does player expe­ri­ence design research. In her pre­sen­ta­tion, she talks about the 4 fun keys, [...]