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My GDC Canada Experience – Day Two
Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one.
Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would even top my experience. First, of course, I went to see the keynote by Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk about [...]
Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference).
While last year, I [...]
