usable game science

The Acagamic

Tag: interactive

11 - Designing a Game Changer

Philip Fierlinger from New Zealand is the head of design at Xero, a com­pany focused on an online account­ing sys­tem. For the inau­gural Wellington Web Meetup, he gave a pre­sen­ta­tion with a set of beau­ti­ful slides on apply­ing game mechan­ics to inter­ac­tion design (for the web in this case) to trans­form expe­ri­ences from painful to plea­sur­able. In his [...]

Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

Eye track­ing has — for quite a while — attracted game researchers to use this excit­ing tech­nol­ogy to inter­act with new media, espe­cially games, since from a view­point of game acces­si­bil­ity, it opens gam­ing up to peo­ple with severe motor dis­abil­i­ties. At the COGAIN con­fer­ence in May, we have pre­sented a paper with results from our 2007 study.