Archive for

You are browsing the archives of interactive.

11 – Designing a Game Changer

Philip Fierlinger from New Zealand is the head of design at Xero, a company focused on an online accounting system. For the inaugural Wellington Web Meetup, he gave a presentation with a set of beautiful slides on applying game mechanics to interaction design (for the web in this case) to transform experiences from painful to [...]

Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

Eye tracking has – for quite a while – attracted game researchers to use this exciting technology to interact with new media, especially games, since from a viewpoint of game accessibility, it opens gaming up to people with severe motor disabilities. At the COGAIN conference in May, we have presented a paper with results from [...]

Presentation at School of Future Entertainment

Last week, I had the pleasure of being invited to the School of Future Entertainment in Sweden for a presentation (remember my tips on a lean, effective, scientific presentation). The talk was given as part of their local game concept challenge and my aim was to inspire them to not only collaborate with themselves, but [...]

Done!

Finally, after two weeks of trials (going from 10 am to 8 pm every day), I am done with my game experiments, researching the player experience. It was a challenge, using a whole lot of personality questionnaires, game experience questionnaires and all kinds of psychophysiological equipment. It was really nice to get some help from [...]