Game Sound Technology and Player Interaction Repository


I recent­ly wrote a book chap­ter (PDF) for Mark Grimshaw’s book Game Sound Technology and Player Interaction: Concepts and Developments pub­lished by IGI Global. Since the book is rather expen­sive, a list of the chap­ters was com­piled by the authors, which can be down­loaded from their web­sites. I think, this book deserves to be read by every­one inter­est­ed in game sound, so here is the chap­ter list (with links to the PDF files of each chap­ter). Continue read­ing

Advent Calendar 2009

2 - What's in a game? Using game design questions and techniques to create engagement in web applications

For December 2, I have cho­sen a very nice pre­sen­ta­tion from Nadya Direkova, who is now a Senior Interaction Designer at Google. When work­ing for Razorfish, she gave a pre­sen­ta­tion about apply­ing game design tech­niques for web design­ers.

Continue read­ing