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Digital Game Research, User Experience and the Brain

User Experience
Recently, my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective.
Digital Game Research and [...]

Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

Eye tracking has – for quite a while – attracted game researchers to use this exciting technology to interact with new media, especially games, since from a viewpoint of game accessibility, it opens gaming up to people with severe motor disabilities. At the COGAIN conference in May, we have presented a paper with results from [...]

Three Cool Things You Wish You Knew Before About Bibliometrics

Biblio… WTF?
Yeah, you think, here is the science guy with his words again, but actually bibliometrics is a a good set of methods to understand and study research in your field of interest. Usually, all it requires is a publication search engine, like Scirus, ISI Web of Science (you need an institutional login), Google Scholar, [...]

Internationalisation Travelogue

The summer is hot – not only in terms of weather or the wonderful German soccer team, but also considering the amount of lectures I will be giving during my stay here in Germany, mostly at the IJK in Hannover. My stay was kicked off two weeks ago, when I met competent German addiction researcher [...]

GameCareerGuide publishes theses from my students

Two students I supervised last year have finished their theses this year. We decided to hand their work in for publishing in the GameCareerGuide this month and they did publish both works. Both theses were conducted as part of the EU-financed research project FUGA and both achieved outstanding grades at their respective defenses. The publications [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]

Games Week at The Guardian

Everybody still searching for an excuse of the cultural impact or significance of games, will be delighted to hear that the guardian site has decided to have a whole week dedicated to press coverage of gaming. This special includes a tech weekly gaming related podcast, an over-the-top statement piece from acclaimed MUD godfather Richard Bartle [...]

Fun with Steam Statistics

Our favorite gaming platform Steam has not only become one of my favorite tools for purchasing games, but it also seems to sport some interesting features for statistics related to Valve’s games.
Now, being the nice guys they are, they make some of those available to the public. I find especially the statistics they report about [...]