usable game science

The Acagamic

Tag: gameplay

Three Cool Things You Wish You Knew Before About Bibliometrics

Biblio... WTF? Yeah, you think, here is the sci­ence guy with his words again, but actu­ally bib­lio­met­rics is a a good set of meth­ods to under­stand and study research in your field of inter­est. Usually, all it requires is a pub­li­ca­tion search engine, like Scirus, ISI Web of Science (you need an insti­tu­tional login), Google Scholar, BioMed [...]

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After hav­ing the great chance to speak in Helsinki at our recent FUGA project meet­ing about Game Design and Player Emotions, where I talked about using psy­chophys­i­o­log­i­cal mea­sure­ments to val­i­date game design ele­ments for spe­cific player emo­tions, I had the plea­sure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game devel­op­ers con­fer­ence). While last year, I could only [...]