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21 – Game User Research: Making Games Better
Today, we have more of a slide collection. But the main featured presentation is the one from Graham McAllister, who is a researcher in video game usability at the University of Sussex in the UK and also runs the company Vertical Slice that specializes in User Experience (UX; human perspective, not quality assurance) testing for [...]
Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents
Solving arithmetic challenges is more efficient and effective with pen and paper, but brain training with video games is more exciting and may be connected to positive feelings for elderly gamers, according to a study to be published in the forthcoming issue of the journal CyberPsychology & Behavior.
Three Cool Things You Wish You Knew Before About Bibliometrics
Biblio… WTF? Yeah, you think, here is the science guy with his words again, but actually bibliometrics is a a good set of methods to understand and study research in your field of interest. Usually, all it requires is a publication search engine, like Scirus, ISI Web of Science (you need an institutional login), Google [...]
Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]
