Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After hav­ing the great chance to speak in Helsinki at our recent FUGA project meet­ing about Game Design and Player Emotions, where I talked about using psy­chophys­i­o­log­i­cal mea­sure­ments to val­i­date game design ele­ments for spe­cific player emo­tions, I had the plea­sure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game devel­op­ers con­fer­ence). While last year, I could only [...]