Advent Calendar 2009

12 - The Future of Social Networking with Augmented Reality

Welcome to the trans­par­ent life of the future. Although this might be a bit off top­ic, I want­ed to include it here in the advent spe­cial as well. Matthew Buckland from South Africa, head of 20FourLabs.com, deliv­ered a strik­ing and bril­liant pre­sen­ta­tion about the Future Of Social Networking. He out­lines how infor­ma­tion about peo­ple, objects and loca­tions could become instant­ly acces­si­ble with the next gen­er­a­tion of mobile devices. The mock­ups are excel­lent and the vision is not too aloof to become true one day. Have a look at this vision­ary pre­sen­ta­tion below: Continue read­ing

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Advent Calendar 2009

9 - Four Keys To Fun: Designing Viral Distribution

Here is a deck of slides that you should not miss when talk­ing about play­er emo­tions and fun. Nicole Lazzaro’s four fun keys should not be miss­ing in any good game design col­lec­tion for that mat­ter. She runs a com­pa­ny called XEODesign, which does play­er expe­ri­ence design research. In her pre­sen­ta­tion, she talks about the 4 fun keys, name­ly hard fun (e.g., fiero), easy fun (e.g., curios­i­ty), peo­ple fun (e.g., amuse­ment), seri­ous fun (e.g., relax­ation). These fun keys were gen­er­at­ed through­out a large num­ber of inter­views, lots of research and obser­va­tions. They are dis­cussed in the slides with vivid game design exam­ples. Here goes her excel­lent pre­sen­ta­tion: Continue read­ing

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