Archive for

You are browsing the archives of fun.

12 – The Future of Social Networking with Augmented Reality

Welcome to the transparent life of the future. Although this might be a bit off topic, I wanted to include it here in the advent special as well. Matthew Buckland from South Africa, head of 20FourLabs.com, delivered a striking and brilliant presentation about the Future Of Social Networking. He outlines how information about people, objects [...]

9 – Four Keys To Fun: Designing Viral Distribution

Here is a deck of slides that you should not miss when talking about player emotions and fun. Nicole Lazzaro’s four fun keys should not be missing in any good game design collection for that matter. She runs a company called XEODesign, which does player experience design research. In her presentation, she talks about the [...]

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference).
While last year, I [...]