usable game science

The Acagamic

Tag: fun

12 - The Future of Social Networking with Augmented Reality

Welcome to the trans­par­ent life of the future. Although this might be a bit off topic, I wanted to include it here in the advent spe­cial as well. Matthew Buckland from South Africa, head of 20FourLabs.com, deliv­ered a strik­ing and bril­liant pre­sen­ta­tion about the Future Of Social Networking. He out­lines how infor­ma­tion about peo­ple, objects and loca­tions could [...]

9 - Four Keys To Fun: Designing Viral Distribution

Here is a deck of slides that you should not miss when talk­ing about player emo­tions and fun. Nicole Lazzaro’s four fun keys should not be miss­ing in any good game design col­lec­tion for that mat­ter. She runs a com­pany called XEODesign, which does player expe­ri­ence design research. In her pre­sen­ta­tion, she talks about the 4 fun keys, [...]