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Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]

Gippblock wins the Game Concept Challenge 2008

Yesterday was a big day for small student developers in Karlshamn, Sweden. Many of the students (from SOFE) have been working day and night for the last seven weeks to get their game concept presentations done. They presented their game concepts in the form of a games pitch to the international jury (with big publishers [...]

Top 50 Game Development Studios 2008

Game Developer Magazine published a story in the March 2008 issue ranking the top 50 game development studios worldwide according to empirical data that they have gathered. They are using sales data as well as qualitative evaluations by developers working at the studios for their research. Detailed reports include releases per platform and review score [...]

Presentation at School of Future Entertainment

Last week, I had the pleasure of being invited to the School of Future Entertainment in Sweden for a presentation (remember my tips on a lean, effective, scientific presentation). The talk was given as part of their local game concept challenge and my aim was to inspire them to not only collaborate with themselves, but [...]