usable game science

The Acagamic

Tag: eyetracking

5 - Basics of what you need to know about eye tracking

December 5 brings us a very clever, sober, and insight­ful pre­sen­ta­tion about eye track­ing. Harry Brignull, who runs 90percentofeverything is a User Experience Consultant at Madgex in Brighton, England. In his pre­sen­ta­tion he man­ages to demys­tify some of the ini­tial pre­con­cep­tions one might have about eye track­ing. He describes the effect eye track­ing has on the user researcher [...]

Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

Eye track­ing has — for quite a while — attracted game researchers to use this excit­ing tech­nol­ogy to inter­act with new media, espe­cially games, since from a view­point of game acces­si­bil­ity, it opens gam­ing up to peo­ple with severe motor dis­abil­i­ties. At the COGAIN con­fer­ence in May, we have pre­sented a paper with results from our 2007 study.