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5 – Basics of what you need to know about eye tracking
December 5 brings us a very clever, sober, and insightful presentation about eye tracking. Harry Brignull, who runs 90percentofeverything is a User Experience Consultant at Madgex in Brighton, England. In his presentation he manages to demystify some of the initial preconceptions one might have about eye tracking. He describes the effect eye tracking has on [...]
Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game
Eye tracking has – for quite a while – attracted game researchers to use this exciting technology to interact with new media, especially games, since from a viewpoint of game accessibility, it opens gaming up to people with severe motor disabilities. At the COGAIN conference in May, we have presented a paper with results from [...]
Three Eye Tracking Conferences for Professionals and Researchers in 2009
Only time for a short post: Three eye tracking events you should watch out for in 2009 The 15th European Conference on Eye Movements (ECEM 2009) takes places from 23rd – 27th August 2009 at the University of Southampton in the UK. Definitely more an industry event, abstracts of only 200 words have to be [...]
Combining eye tracking and biometrics with game metrics logging
The Research Paper Based on collaborative work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently published a paper on the integration of game metrics logging with biometric measures (as well as eye tracking). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is available in [...]
Top Ten Eye Tracking Blogs
Background Information When going on the prowl for a new article, the young academic researcher, who is not too familiar with all the big names, research venues and journals typically starts their research looking the desired topic up in books, wikipedia (or other dictionaries) and most recently also in blogs (which happen to be increasingly [...]
Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]
Real-time integration of eye tracking and EEG
It is becoming more popular to integrate eye trackers directly with EEG acquisition hardware (and software). As the company Advanced Neuro Technology reports, they have now created a real-time system integration of their ASA-LAB with Tobii eye trackers. Now, this sounds really excellent as the two systems now also share event information (for example trigger [...]
Short video on our Dreamhack 2007 experiments
Note to self: Should really update this blog more often. Nevertheless, the reason for my prolonged absence is usually rooted in workload excess. So, in this case, I would like to show you a video of our Dreamhack experiment, which can be seen as sort of a predecessor on what I will be experimenting with [...]
