usable game science

The Acagamic

Tag: experience

9 - Four Keys To Fun: Designing Viral Distribution

Here is a deck of slides that you should not miss when talk­ing about player emo­tions and fun. Nicole Lazzaro’s four fun keys should not be miss­ing in any good game design col­lec­tion for that mat­ter. She runs a com­pany called XEODesign, which does player expe­ri­ence design research. In her pre­sen­ta­tion, she talks about the 4 fun keys, [...]

5 - Basics of what you need to know about eye tracking

December 5 brings us a very clever, sober, and insight­ful pre­sen­ta­tion about eye track­ing. Harry Brignull, who runs 90percentofeverything is a User Experience Consultant at Madgex in Brighton, England. In his pre­sen­ta­tion he man­ages to demys­tify some of the ini­tial pre­con­cep­tions one might have about eye track­ing. He describes the effect eye track­ing has on the user researcher [...]