usable game science

The Acagamic

Tag: experience

16 - The Experience is The Product

Technology » Features » Experience. Experience is the prod­uct is a three-year old slide­cast from Peter Merholz of Adaptive Path. In his slides, he explains the con­cept of prod­uct design in light of user expe­ri­ence and what design fea­tures suc­cess­ful prod­ucts have. Data » Logic » User Interface was an early design approach for soft­ware, while [...]

11 - Designing a Game Changer

Philip Fierlinger from New Zealand is the head of design at Xero, a com­pany focused on an online account­ing sys­tem. For the inau­gural Wellington Web Meetup, he gave a pre­sen­ta­tion with a set of beau­ti­ful slides on apply­ing game mechan­ics to inter­ac­tion design (for the web in this case) to trans­form expe­ri­ences from painful to plea­sur­able. In his [...]