usable game science

The Acagamic

Tag: emotion

9 - Four Keys To Fun: Designing Viral Distribution

Here is a deck of slides that you should not miss when talk­ing about player emo­tions and fun. Nicole Lazzaro’s four fun keys should not be miss­ing in any good game design col­lec­tion for that mat­ter. She runs a com­pany called XEODesign, which does player expe­ri­ence design research. In her pre­sen­ta­tion, she talks about the 4 fun keys, [...]

6 - Pleasurability, User Experience and Emotional Design

Today, I am blog­ging this web sem­i­nar pre­sen­ta­tion from Frank Spillers, a usabil­ity design expert and user expe­ri­ence con­sul­tant who runs Experience Dynamics. The slide­cast is a very inter­est­ing primer about emo­tional design and what he calls plea­sur­a­bil­ity of a prod­uct. For us as player researchers and game design­ers, this topic is espe­cially inter­est­ing, because games tend to be [...]