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13 – Gaming it: What User Experience Designers can learn from Game Designers
It’s Sunday, the 13th, which means we will be speaking German today. Sorry, folks – but this presentation was simply too good not to post it in the advent special. Fellow game researcher and UX designer, Sebastian Deterding, has some amazing, well-structured, aesthetically designed slides on the little things that UX designers can pick up [...]
9 – Four Keys To Fun: Designing Viral Distribution
Here is a deck of slides that you should not miss when talking about player emotions and fun. Nicole Lazzaro’s four fun keys should not be missing in any good game design collection for that matter. She runs a company called XEODesign, which does player experience design research. In her presentation, she talks about the [...]
6 – Pleasurability, User Experience and Emotional Design
Today, I am blogging this web seminar presentation from Frank Spillers, a usability design expert and user experience consultant who runs Experience Dynamics. The slidecast is a very interesting primer about emotional design and what he calls pleasurability of a product. For us as player researchers and game designers, this topic is especially interesting, because [...]
1 – Virtual Goods: How and Why They Work
As a Christmas special, I will for once update this blog daily for the next 24 days with my favorite presentation slides about games, user experience, game design, emotion, affective and entertainment computing, etc.
On December 1, we start with a presentation from Amy Jo Kim, who runs Shufflebrain, a company that builds games for social [...]
Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents
Solving arithmetic challenges is more efficient and effective with pen and paper, but brain training with video games is more exciting and may be connected to positive feelings for elderly gamers, according to a study to be published in the forthcoming issue of the journal CyberPsychology & Behavior.
Digital Game Research, User Experience and the Brain
User Experience
Recently, my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective.
Digital Game Research and [...]
Project Natal and the Future of Gaming
Microsoft’s press conference on this year’s E3 is just over and they have, of course, positioned their box as an allround entertainment platform, incorporating possible competitive online media (like social media platforms Twitter and Facebook) and offline passive entertainment (music from last.fm, movies from netflix). But, the largest announcement was probably the long-awaited full body [...]
Shoot To Thrill – Biofeedback in Games and Player Experience
I was unprepared when opening the latest edition of favorite industry magazine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into saccadic overload, I could feel my lacrimal glands kicking in leading to an overlubrication [...]
