usable game science

The Acagamic

Tag: emg

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After hav­ing the great chance to speak in Helsinki at our recent FUGA project meet­ing about Game Design and Player Emotions, where I talked about using psy­chophys­i­o­log­i­cal mea­sure­ments to val­i­date game design ele­ments for spe­cific player emo­tions, I had the plea­sure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game devel­op­ers con­fer­ence). While last year, I could only [...]

Psychophysiology of James Bond in Wired

I was very happy to see a Wired arti­cle about our fel­low FUGA part­ners from CKIR and their (by now already 3 years old) research on the dig­i­tal game James Bond, which was played by 36 Finnish stu­dents for their research exper­i­ment. The arti­cle itself was called “The psy­chophys­i­ol­ogy of James Bond: Phasic emo­tional responses to [...]