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Digital Game Research, User Experience and the Brain
User Experience Recently, my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective. Digital Game [...]
Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]
Real-time integration of eye tracking and EEG
It is becoming more popular to integrate eye trackers directly with EEG acquisition hardware (and software). As the company Advanced Neuro Technology reports, they have now created a real-time system integration of their ASA-LAB with Tobii eye trackers. Now, this sounds really excellent as the two systems now also share event information (for example trigger [...]
Psychophysiology of James Bond in Wired
I was very happy to see a Wired article about our fellow FUGA partners from CKIR and their (by now already 3 years old) research on the digital game James Bond, which was played by 36 Finnish students for their research experiment. The article itself was called “The psychophysiology of James Bond: Phasic emotional responses [...]
Short video on our Dreamhack 2007 experiments
Note to self: Should really update this blog more often. Nevertheless, the reason for my prolonged absence is usually rooted in workload excess. So, in this case, I would like to show you a video of our Dreamhack experiment, which can be seen as sort of a predecessor on what I will be experimenting with [...]
