usable game science

The Acagamic

Tag: development

7 Killer Tips for Making a Game in 48 Hours from Global Game Jam

Jam — Not Crushed Fruit If you are study­ing game devel­op­ment or just are a hobby pro­gram­mer, chances are that you have heard about the Nordic Game Jam, which is a gath­er­ing of peo­ple inter­ested in game devel­op­ment that camp together and cre­ate a game around the clock for a few days (usu­ally a week­end) in Europe. The con­cept is [...]

Combining eye tracking and biometrics with game metrics logging

The Research Paper Based on col­lab­o­ra­tive work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently pub­lished a paper on the inte­gra­tion of game met­rics log­ging with bio­met­ric mea­sures (as well as eye track­ing). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is avail­able in the [...]