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16 – The Experience is The Product
Technology » Features » Experience. Experience is the product is a three-year old slidecast from Peter Merholz of Adaptive Path. In his slides, he explains the concept of product design in light of user experience and what design features successful products have. Data » Logic » User Interface was an early design approach for software, [...]
15 – Epic Win: Why Games Are The Future of Learning
She says: “Let’s make the future!” Jane McGonigal is a prolific alternate-reality-games designer and leads game research and development at the institute for the future. Occasionally, she also gives really cool presentations with stimulating ideas in them. Nobel prizes for game developers? Sure thing. And again, we are talking about using the power of games [...]
13 – Gaming it: What User Experience Designers can learn from Game Designers
It’s Sunday, the 13th, which means we will be speaking German today. Sorry, folks – but this presentation was simply too good not to post it in the advent special. Fellow game researcher and UX designer, Sebastian Deterding, has some amazing, well-structured, aesthetically designed slides on the little things that UX designers can pick up [...]
11 – Designing a Game Changer
Philip Fierlinger from New Zealand is the head of design at Xero, a company focused on an online accounting system. For the inaugural Wellington Web Meetup, he gave a presentation with a set of beautiful slides on applying game mechanics to interaction design (for the web in this case) to transform experiences from painful to [...]
10 – An Introduction to User-Centered Design Techniques (for Games)
Suze Ingram, a User Experience consultant from Australia, has succinct and interesting presentation slides about User-Centered Design (UCD) Techniques. UCD focuses on the needs (dare I say also the motivations and emotions) of people who use applications and products. This usually informs the vision and direction of the design and development of a product. The [...]
6 – Pleasurability, User Experience and Emotional Design
Today, I am blogging this web seminar presentation from Frank Spillers, a usability design expert and user experience consultant who runs Experience Dynamics. The slidecast is a very interesting primer about emotional design and what he calls pleasurability of a product. For us as player researchers and game designers, this topic is especially interesting, because [...]
