Game Design
Basic Introduction to Game Design

What's the role of game designers?

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Welcome to the first week of class in the course: Basic Introduction to Game Design. Make sure to read the syl­labus and course infor­ma­tion before you con­tin­ue. Today, we are going to dis­cuss the role of a game design­er when com­plet­ing a game and find out a lit­tle more about what game design actu­al­ly is. This text fol­lows close­ly from our text­books (Game Design Workshop, Chapter 1 and Challenges for Game Designers, Chapter 1). Before we get start­ed right away, let me point you to a series of help­ful videos called Extra Credits as well. They tack­le many inter­est­ing game devel­op­ment issues in their videos that are edu­ca­tion­al and often fun to watch as well. The one below dis­cuss­es what you need to become a game design­er. I high­ly rec­om­mend the videos on their chan­nel if you want to find out more about game devel­op­ment. They have lots of infor­ma­tion there and com­ple­ment this course nice­ly.

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Basic Introduction to Game Design

Introduction and Course Syllabus

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Welcome to the class: Basic Introduction to Game Design. My name is Dr. Lennart Nacke. I help peo­ple under­stand how to design and eval­u­ate games. I am teach­ing this class in the Fall 2014 at UOIT (INFR 1330). Today, I am going to show you how this course works and how you are going to ben­e­fit from the infor­ma­tion that I can pro­vide to you.

Anything is only as good as you make it and noth­ing is going to be easy.” (Kate Beaton)

Evoland Screenshot

Evoland (Shiro Games, 2013). In-Game Screenshot.

If you are read­ing this, you prob­a­bly already know that game design is impor­tant for devel­op­ing games, but did you know that there is no for­mal way to teach game design, yet? Other game devel­op­ment dis­ci­plines like art or pro­gram­ming have a more for­malised cur­ricu­lum, because their out­comes are vis­i­ble and, there­fore, eas­i­er to cri­tique. We can eas­i­ly point out errors (or bugs) in a com­put­er pro­gram and cri­tique art­work (at least on a super­fi­cial lev­el). However, design is much hard­er to grasp. We often say that a game is not fun, but do we real­ly know what that means? After all, many games require learn­ing com­plex pro­ce­dur­al sequences and involve many tac­ti­cal con­sid­er­a­tions to be tru­ly fun, for exam­ple: Minecraft (Mojang AB, 2011) and Dota 2 (Valve Corporation, 2013). In this course, we are going to find out what it means to design games. Continue read­ing

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