Game Design
INFR 1330 (2014) Basic Introduction to Game Design

What’s the role of game designers?

Cite this article as: Lennart Nacke. (September 6, 2014). What’s the role of game designers?. The Acagamic. Retrieved January 22, 2019, from http://www.acagamic.com/courses/infr1330-2014/whats-the-role-of-game-designers/.

Welcome to the first week of class in the course: Basic Introduction to Game Design. Make sure to read the syllabus and course information before you continue. Today, we are going to discuss the role of a game designer when completing a game and find out a little more about what game design actually is. This text follows closely from our textbooks (Game Design Workshop, Chapter 1 and Challenges for Game Designers, Chapter 1). Before we get started right away, let me point you to a series of helpful videos called Extra Credits as well. They tackle many interesting game development issues in their videos that are educational and often fun to watch as well. The one below discusses what you need to become a game designer. I highly recommend the videos on their channel if you want to find out more about game development. They have lots of information there and complement this course nicely.

Continue reading

Standard
Advent Calendar 2009

5 – Basics of what you need to know about eye tracking

December 5 brings us a very clever, sober, and insightful presentation about eye tracking. Harry Brignull, who runs 90percentofeverything is a User Experience Consultant at Madgex in Brighton, England. In his presentation he manages to demystify some of the initial preconceptions one might have about eye tracking. He describes the effect eye tracking has on the user researcher and how to make the most of it. He manages to add in a few quotes and quirks to keep the presentation exciting (my favorite quote is from Jared Spool, who apparently hates eye trackers). I hope you enjoy watching his presentation as much as I did. Continue reading

Standard