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	<title>Comments on: 9 &#8211; Four Keys To Fun: Designing Viral Distribution</title>
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	<description>usable game science</description>
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		<title>By: Gaming it: What User Experience Designers can learn from Game Designers « The Acagamic</title>
		<link>http://www.acagamic.com/specials/advent-2009/9-four-keys-to-fun-designing-viral-distribution/comment-page-1/#comment-339</link>
		<dc:creator>Gaming it: What User Experience Designers can learn from Game Designers « The Acagamic</dc:creator>
		<pubDate>Mon, 14 Dec 2009 00:22:33 +0000</pubDate>
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		<description>[...] away from game design, such as design patterns, design rules, mechanics dynamics aesthetics, the fun keys and models for emotional and affective design. I am pretty sure he will soon also put up an English [...]</description>
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