8 - GamerDNA: Trends in Online Gaming, Blurring Lines Between Casual and Hardcore

by Lennart Nacke

For December 8, I have selected a pre­sen­ta­tion from Jon Radoff, who runs GamerDNA, a social media com­pany work­ing with track­ing player behav­ior. This means they run a ser­vice or com­mu­nity that allows gamers to con­nect and com­pare all their gam­ing good­ness (player sta­tis­tics) in one place. This enables GamerDNA to have fas­ci­nat­ing insights into the trends of online gam­ing and game­play in gen­eral. His pre­sen­ta­tion gives rea­sons to finally put away stereo­types of gamers and demo­graphic lim­i­ta­tions of gam­ing. Today, every­body plays in one way or another, which empha­sizes an increas­ing need for diverse gen­res, styles, or gen­er­ally form and con­tent of games. I hope you feel inspired by his nice pre­sen­ta­tion (espe­cially the stats).

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