Today, I am blogging this web seminar presentation from Frank Spillers, a usability design expert and user experience consultant who runs Experience Dynamics. The slidecast is a very interesting primer about emotional design and what he calls pleasurability of a product. For us as player researchers and game designers, this topic is especially interesting, because games tend to be product that leverage this positive emotional power. His claim that when you design any kind of product, you should think about the experience (essentially created in the interaction with humans) it creates. A major takeaway here is also that problem-solving can be enjoyable if done in the right emotional context. On the other hand, his claims that PrEmo and LEMtool “are the only proven and practical tools for measuring product emotion” should be taken with a grain of salt (there are others out there, e.g., SAM). Nevertheless, it is a very interesting and nice presentation as a primer of emotion design and I highly recommend it for today’s dark afternoon.
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5 Responses to “6 – Pleasurability, User Experience and Emotional Design”
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December 7th, 2009 at 23:34
Emotion Design Webinar
http://www.acagamic.com/specials/advent-2009/6-pleasurability-user-experience-and-emotional-design/
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December 18th, 2009 at 00:39
User Experience and Emotional Design -> http://bit.ly/8yUDhB (webcast)
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December 18th, 2009 at 01:51
Is your agency interested in the relationship between user experience & emotional design? Watch this webcast #quangoinc http://bit.ly/8yUDhB
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December 20th, 2009 at 00:13
also good: Pleasurability, User Experience and Emotional Design – http://bit.ly/7lPNVi
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December 21st, 2009 at 16:12
User Experience and Emotional Design -> http://bit.ly/8yUDhB (webcast)
This comment was originally posted on Twitter