17 - Creativity Techniques for Game Design and Game Idea Generation

by Lennart Nacke

Annakaisa Kultima is a game designer, game researcher, and very cre­ative per­son, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea gen­er­a­tion with dig­i­tal games. She uses gen­eral lat­eral think­ing and idea engi­neer­ing approaches to develop game spe­cific ideas (sim­i­lar to the German com­pany called Zephram run by a for­mer stu­dent col­league of mine). As with many idea engi­neer­ing tech­niques, it is impor­tant to stim­u­late one’s cre­ativ­ity first, given a ques­tion or topic that peo­ple start think­ing about. In a process of iter­a­tive refine­ment the large array of col­lected ideas is then fil­tered accord­ing to the more spe­cific appli­ca­tion area as in this case, dig­i­tal games. Annakaisa’s slides them­selves are a stim­u­lat­ing, col­or­ful col­lec­tion of inter­est­ing points, which I hope will inspire you as well.


More Links

Kultima, A., Niemelä, J., Paavilainen, J., and Saarenpää, H. 2008. Designing game idea gen­er­a­tion games. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 — 05, 2008). Future Play ’08. ACM, New York, NY, 137–144. DOI= 10.1145/1496984.1497007

Kultima, A. 2009. Casual game design val­ues. In Proceedings of the 13th inter­na­tional Mindtrek Conference: Everyday Life in the Ubiquitous Era (Tampere, Finland, September 30 — October 02, 2009). MindTrek ’09. ACM, New York, NY, 58–65. DOI= 10.1145/1621841.1621854

Kultima, A. and Paavilainen, J. 2007. Creativity tech­niques in game design. In Proceedings of the 2007 Conference on Future Play (Toronto, Canada, November 14 — 17, 2007). Future Play ’07. ACM, New York, NY, 243–244. DOI= 10.1145/1328202.1328251

Annakaisa’s Publication List

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